


I was not to sure if Blender would be worth learning. When I first heard about Blender, and I learned what open source meant. In my case, I learnt Maya first in Animation class. You would not want to have someone else rip off your work, would many 3d artists/graphic designers, including myself, know how to use, more than one 3D software. Desides all the problems you shoudl pay for something that makes you money and other people work. Second as soon as you make money your name can be checked agains Autodesk's registered users. Everything you are familiar with you are far less likely to ditch for something entirely new since it will always cost you a lot of time to relearn.Īlso I would not use student versions for any game, if I was you.įirstly there's metadata. Open Source software does not follow a trict agenda of a developer behind it - even though blender is an extremely vital project thanks to Ton Rosendaal.Ĭommercial programs might be tailored to fit into more pipelines and have a chance to be supported by other commercial vendors sooner vor various reasons (support, colaborations, etc).Īutodesk gives out student copies so that people learn on their software and later don't want to change their workflow. If something odd happens in 3DS Max you can communicate with Autodesk to resolve the issue if it is important enough for you (and you want to invest money in their services). People might be more familiar with the workflow of either program and like to integrate that one.

Some of the reasons off of the top of my head:ĭifferent software has different strenghts and weaknesses.
